As many of my faithful readers will have noticed, I have taken a long break from this blog. I have not been idle during this time, and my wargaming has only gotten more intense over the past few months.
Currently I find myself with no complete, playable, or even active Warhammer 40k army, for the first time in about six years. I sold almost my entire Grey Knights army this past summer for a few reasons, but most of which was the fact that I got tired of the greatness of the Grey Knights getting continuously stepped on by Games Workshop and Warhammer 40k. I won't complain much more than that right now, but I am going to start trying to piece together my return to 40k. The latest Space Marines Codex did not spur me to return to the White Scars, so I am currently keeping up with news as I can and awaiting that fateful day when they announce a brand new Daemonhunters Codex.
So I haven't been playing with Grey Knights. In fact, I haven't been playing 40k at all. I have been playing Dark Heresy, however, and I will update on that topic in the days ahead.
What I have been doing is playing Warmachine, from Privateer Press. I know, little off topic from the whole "Grey Knights and 40k in General" title of the blog, but I have come to embrace a more widely reaching view of miniatures wargaming.
I have another blog, too, that I share with some of my gaming group. It's called "Quartermaster's Notes" and can be found here. Also, I have opened up my own online gaming store. It is a very exciting store, and I believe that it has much to offer any gamer. I do not currently have the staff to support carrying Games Workshop products, but I hope to do so very soon. GW's rules about no one being able to sell from an online shopping cart really does hurt the store owners in some ways. But if you want to visit a new and growing (and awesome!) online gaming store, stop on by the Tabletop Armory.
Whew, now that's an update. As you can see, I am glad to be back on this blog. I have a alot of 40k and Grey Knights stuff to talk about.
The Emperor Protects!
- D.G.
Showing posts with label roleplaying. Show all posts
Showing posts with label roleplaying. Show all posts
Wednesday, February 18, 2009
Monday, February 4, 2008
Dark Heresy Character Background - Ragaa Kenter
As stated in my previous post, I recently acqiured the new 40k roleplaying game, Dark Heresy. My buddy over at the Ulthwe Eldar: The Only Way blog also picked up a copy, and we were excited to get characters rolled up and maybe get in a practice run to get used to the rules a bit. I have had some limited experience with the Warhammer Fantasy system and many years of roleplaying besides (MERP, WEG Star Wars, and most recently Savage Worlds), and my Eldar friend is also a seasoned roleplayer.
Intentions, however, do not make a gaming night.
We got caught up, though not bogged down, in an elaborate and rich character creation process. Dark Heresy may be the most enjoyable character creation process I have ever seen in a game. A limited amount of out-of-order page flips kept things linear and nicely organized. Chris made a Tech Priest and I decided to try out making a psyker.
We decided to give ourselves a couple of paydays (based on the going rates for our professions) to get some gear worthy of Acolytes in the employ of the Inquisition. Nothing too fancy or over the top, but I think we made our characters worth it. Ragaa was a random name from the tables (yeah, we rolled them on the random tables for a bunch of stuff... really funny, actually), and I chose the last name.
Ragaa Kenter, Sanctioned Psyker
Early in his life, Ragaa was robbed of his sight and most of his other senses by a psychic accident on a Black Ship. He does not remember much of life before that, only that he is comfortable in crowds and knows how to get things done on hive worlds that most people don't. His sight and other senses were restored to him shortly after, and the rest of his life was decided from that point onward. His head, now mostly covered in standard sensory implants, hid most of his facial features forever, and Ragaa spent the rest of his sanctioning tenure in complete silence, hating the way this his voice now sounded to his new augmetic ears.
After his sanctioning ended, Ragaa was recruited into the service of an Inquisitor in the Ordo Xenos, Maximillian Stone, who was a powerful psyker and a good friend to the erstwhile aloof and secretive Ragaa. Stone was killed in a raid on a Xenos weapons factory in the Hive World of Praag III, and Ragaa, having unfortunately survived the incident, was transfered to the retinue of another Inquisitor. Ragaa has yet to actively investigate for his new boss. In fact, he hasn't met the Inquisitor yet.
Ragaa is characteristically moody and hardly ever speaks in large groups, except to exert some kind of control over those whom he is addressing. His psychic abilities are developing, and he is already displaying aptitude in the areas of Telepathy and mind control. Though rudimentary at best, his powers will continue to grow as he serves the God-Emperor and His Inquisiton.
Well, that's all for now on Ragaa. I don't want to explore everything about him or delve too deep into the character before I've had a chance to play him and know what he's going to do on his own, without me trying to make him play a certain way.
Play 40k, read as much as you can, and always remember that no one expects the Inquisition.
The Emperor Protects,
D.G.
Intentions, however, do not make a gaming night.
We got caught up, though not bogged down, in an elaborate and rich character creation process. Dark Heresy may be the most enjoyable character creation process I have ever seen in a game. A limited amount of out-of-order page flips kept things linear and nicely organized. Chris made a Tech Priest and I decided to try out making a psyker.
We decided to give ourselves a couple of paydays (based on the going rates for our professions) to get some gear worthy of Acolytes in the employ of the Inquisition. Nothing too fancy or over the top, but I think we made our characters worth it. Ragaa was a random name from the tables (yeah, we rolled them on the random tables for a bunch of stuff... really funny, actually), and I chose the last name.
Ragaa Kenter, Sanctioned Psyker
Early in his life, Ragaa was robbed of his sight and most of his other senses by a psychic accident on a Black Ship. He does not remember much of life before that, only that he is comfortable in crowds and knows how to get things done on hive worlds that most people don't. His sight and other senses were restored to him shortly after, and the rest of his life was decided from that point onward. His head, now mostly covered in standard sensory implants, hid most of his facial features forever, and Ragaa spent the rest of his sanctioning tenure in complete silence, hating the way this his voice now sounded to his new augmetic ears.
After his sanctioning ended, Ragaa was recruited into the service of an Inquisitor in the Ordo Xenos, Maximillian Stone, who was a powerful psyker and a good friend to the erstwhile aloof and secretive Ragaa. Stone was killed in a raid on a Xenos weapons factory in the Hive World of Praag III, and Ragaa, having unfortunately survived the incident, was transfered to the retinue of another Inquisitor. Ragaa has yet to actively investigate for his new boss. In fact, he hasn't met the Inquisitor yet.
Ragaa is characteristically moody and hardly ever speaks in large groups, except to exert some kind of control over those whom he is addressing. His psychic abilities are developing, and he is already displaying aptitude in the areas of Telepathy and mind control. Though rudimentary at best, his powers will continue to grow as he serves the God-Emperor and His Inquisiton.
Well, that's all for now on Ragaa. I don't want to explore everything about him or delve too deep into the character before I've had a chance to play him and know what he's going to do on his own, without me trying to make him play a certain way.
Play 40k, read as much as you can, and always remember that no one expects the Inquisition.
The Emperor Protects,
D.G.
Labels:
40k,
Grey Knights,
Inquisition,
Inquisitor,
roleplaying,
Warhammer 40k
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