This is, I believe, my final list for the Battle for Stones River tournament on Feb. 23rd. My esteemed Eldar opponent and I have played a handful of games at the 1863 points level, and I am confident that this list will perform at least enough for me to not lose every game. Anyway, I know that there are some GK players who read this, so please comment on the list. It has so far seen good performance against the Eldar, but I know that larger horde armies might be a bit more of a problem.
BFSR Stern List - 1860 Points (out of 1863 possible)
Brother-Captain Stern
-4 Grey Knights Terminators
Brother-Captain Caspian
-Psycannon
-4 Grey Knights Terminators
--Psycannon
Squad Detlin
-Justicar Detlin
--Teleport Homer
-7 Grey Knights
Squad Gormann
-Justicar Gormann
--Teleport Homer
-7 Grey Knights
Squad Auran (Fast Attack)
-Justicar Auran
--Auspex
-7 Grey Knights
--2 Psycannons
Grey Knights Land Raider Valiant
-Smoke
-Extra Armour
Grey Knights Land Raider Paladin
-Smoke
-Extra Armour
Got them all silver so far, thanks to my spray painting experiment, so the next week will be all painful detail work. I can feel my hands hurting now...
The Emperor Protects,
D.G.
Thursday, February 14, 2008
Monday, February 11, 2008
A New Way to Be Painted -
I'm always on the lookout for ways to make the hobby easier and more fun, so I decided to try to spray paint my Grey Knights to see if I could save a little time on painting (pictured below).
The first thing to remember when doing this is to also put the layer of black or white primer on the models first, or the spray paint may blotch, flake off, or otherwise be rough or clumpy. The first five Knights of my experiment turned out really well, I think. All that is left is gold highlights, a little black into joints and on weapons, and some purity seals. Much faster than having to paint silver on all of them by hand.
Take notice of how smooth the paint went on and how it preserved the detail perfectly.
The Emperor Protects,
D.G.

The first thing to remember when doing this is to also put the layer of black or white primer on the models first, or the spray paint may blotch, flake off, or otherwise be rough or clumpy. The first five Knights of my experiment turned out really well, I think. All that is left is gold highlights, a little black into joints and on weapons, and some purity seals. Much faster than having to paint silver on all of them by hand.
Take notice of how smooth the paint went on and how it preserved the detail perfectly.
The Emperor Protects,
D.G.
Labels:
40k,
Grey Knights,
painting,
Space Marines,
Warhammer 40k
Monday, February 4, 2008
Dark Heresy Character Background - Ragaa Kenter
As stated in my previous post, I recently acqiured the new 40k roleplaying game, Dark Heresy. My buddy over at the Ulthwe Eldar: The Only Way blog also picked up a copy, and we were excited to get characters rolled up and maybe get in a practice run to get used to the rules a bit. I have had some limited experience with the Warhammer Fantasy system and many years of roleplaying besides (MERP, WEG Star Wars, and most recently Savage Worlds), and my Eldar friend is also a seasoned roleplayer.
Intentions, however, do not make a gaming night.
We got caught up, though not bogged down, in an elaborate and rich character creation process. Dark Heresy may be the most enjoyable character creation process I have ever seen in a game. A limited amount of out-of-order page flips kept things linear and nicely organized. Chris made a Tech Priest and I decided to try out making a psyker.
We decided to give ourselves a couple of paydays (based on the going rates for our professions) to get some gear worthy of Acolytes in the employ of the Inquisition. Nothing too fancy or over the top, but I think we made our characters worth it. Ragaa was a random name from the tables (yeah, we rolled them on the random tables for a bunch of stuff... really funny, actually), and I chose the last name.
Ragaa Kenter, Sanctioned Psyker
Early in his life, Ragaa was robbed of his sight and most of his other senses by a psychic accident on a Black Ship. He does not remember much of life before that, only that he is comfortable in crowds and knows how to get things done on hive worlds that most people don't. His sight and other senses were restored to him shortly after, and the rest of his life was decided from that point onward. His head, now mostly covered in standard sensory implants, hid most of his facial features forever, and Ragaa spent the rest of his sanctioning tenure in complete silence, hating the way this his voice now sounded to his new augmetic ears.
After his sanctioning ended, Ragaa was recruited into the service of an Inquisitor in the Ordo Xenos, Maximillian Stone, who was a powerful psyker and a good friend to the erstwhile aloof and secretive Ragaa. Stone was killed in a raid on a Xenos weapons factory in the Hive World of Praag III, and Ragaa, having unfortunately survived the incident, was transfered to the retinue of another Inquisitor. Ragaa has yet to actively investigate for his new boss. In fact, he hasn't met the Inquisitor yet.
Ragaa is characteristically moody and hardly ever speaks in large groups, except to exert some kind of control over those whom he is addressing. His psychic abilities are developing, and he is already displaying aptitude in the areas of Telepathy and mind control. Though rudimentary at best, his powers will continue to grow as he serves the God-Emperor and His Inquisiton.
Well, that's all for now on Ragaa. I don't want to explore everything about him or delve too deep into the character before I've had a chance to play him and know what he's going to do on his own, without me trying to make him play a certain way.
Play 40k, read as much as you can, and always remember that no one expects the Inquisition.
The Emperor Protects,
D.G.
Intentions, however, do not make a gaming night.
We got caught up, though not bogged down, in an elaborate and rich character creation process. Dark Heresy may be the most enjoyable character creation process I have ever seen in a game. A limited amount of out-of-order page flips kept things linear and nicely organized. Chris made a Tech Priest and I decided to try out making a psyker.
We decided to give ourselves a couple of paydays (based on the going rates for our professions) to get some gear worthy of Acolytes in the employ of the Inquisition. Nothing too fancy or over the top, but I think we made our characters worth it. Ragaa was a random name from the tables (yeah, we rolled them on the random tables for a bunch of stuff... really funny, actually), and I chose the last name.
Ragaa Kenter, Sanctioned Psyker
Early in his life, Ragaa was robbed of his sight and most of his other senses by a psychic accident on a Black Ship. He does not remember much of life before that, only that he is comfortable in crowds and knows how to get things done on hive worlds that most people don't. His sight and other senses were restored to him shortly after, and the rest of his life was decided from that point onward. His head, now mostly covered in standard sensory implants, hid most of his facial features forever, and Ragaa spent the rest of his sanctioning tenure in complete silence, hating the way this his voice now sounded to his new augmetic ears.
After his sanctioning ended, Ragaa was recruited into the service of an Inquisitor in the Ordo Xenos, Maximillian Stone, who was a powerful psyker and a good friend to the erstwhile aloof and secretive Ragaa. Stone was killed in a raid on a Xenos weapons factory in the Hive World of Praag III, and Ragaa, having unfortunately survived the incident, was transfered to the retinue of another Inquisitor. Ragaa has yet to actively investigate for his new boss. In fact, he hasn't met the Inquisitor yet.
Ragaa is characteristically moody and hardly ever speaks in large groups, except to exert some kind of control over those whom he is addressing. His psychic abilities are developing, and he is already displaying aptitude in the areas of Telepathy and mind control. Though rudimentary at best, his powers will continue to grow as he serves the God-Emperor and His Inquisiton.
Well, that's all for now on Ragaa. I don't want to explore everything about him or delve too deep into the character before I've had a chance to play him and know what he's going to do on his own, without me trying to make him play a certain way.
Play 40k, read as much as you can, and always remember that no one expects the Inquisition.
The Emperor Protects,
D.G.
Labels:
40k,
Grey Knights,
Inquisition,
Inquisitor,
roleplaying,
Warhammer 40k
Monday, January 28, 2008
Dark Heresy - Purgated
Today's post was supposed to be about the bright and wonderful future ahead for all of us in the new 40k rpg, Dark Heresy. The book sold out before it was even released, with a 2nd Printing in high demand. It is a beautiful book that I will comment on in a later post.
However, after this announcement from Black Industries, the whole thing went up like a Planet Killer's reactor exploding in BFG.
Apparently Black Industries is closing its doors in September, just 4 books into the Dark Heresy line. The Black Library wants to focus more on its novels and doesn't feel that it is in its best interest to continue with the two rpg lines, WHFRP and Dark Heresy. Several of my frequented online communities are already commented heavily on this issue, and feelings are across the board. One fellow on a forum stated that the whole thing stunk of possible insider trading. While I'm not sure any of us would want that kind of investigation going on, I am confident that none of us can understand why GW would shut down what promised to be such a popular line of rpg materials.
In the months ahead, I will personally be getting at least one copy of the 3 remaining Dark Heresy books and the Game Master Kit to make sure that I have this small and wonderful piece of GW gaming history on my shelf.
Sad days beget sadness,
D.G.
However, after this announcement from Black Industries, the whole thing went up like a Planet Killer's reactor exploding in BFG.
Apparently Black Industries is closing its doors in September, just 4 books into the Dark Heresy line. The Black Library wants to focus more on its novels and doesn't feel that it is in its best interest to continue with the two rpg lines, WHFRP and Dark Heresy. Several of my frequented online communities are already commented heavily on this issue, and feelings are across the board. One fellow on a forum stated that the whole thing stunk of possible insider trading. While I'm not sure any of us would want that kind of investigation going on, I am confident that none of us can understand why GW would shut down what promised to be such a popular line of rpg materials.
In the months ahead, I will personally be getting at least one copy of the 3 remaining Dark Heresy books and the Game Master Kit to make sure that I have this small and wonderful piece of GW gaming history on my shelf.
Sad days beget sadness,
D.G.
Labels:
40k,
Dark Heresy,
Grey Knights,
Inquisition,
Inquisitor,
Space Marines,
Warhammer 40k
Wednesday, January 23, 2008
Addendum to Jan. 20 Post -
As my esteemed opponent pointed out, I talked up the Space Wolves blog and then left out the link to it in my links section.
That has been fixed, and I hope everyone will go over and take a look.
That has been fixed, and I hope everyone will go over and take a look.
Labels:
40k,
Grey Knights,
Space Marines,
Space Wolves,
Warhammer 40k
Tuesday, January 22, 2008
1863, The Battle for Stones River
The local store, Grand Adventures, is having a 40k tournament on Feb. 23rd, and I am considering partaking in it. I played my first game in the store today (more on that debacle later), and greatly enjoyed the players, the community, and the atmosphere.
Here is the list that I am considering. The tournament has a 1863 point limit, in recognition of when the real Battle for Stones River was fought.
Stern's Purgators -
Brother-Captain Stern
-6 GKT
--Psycannon
8 PAGK
-Teleport Homer
-Psycannon Bolts
8 PAGK
-Teleport Homer
-Psycannon Bolts
8 PAGK (Fast Attack)
-2x Incineerator
10 PAGK (Purgation Squad)
-4x Psycannon
Dreadnought
-Twin-Lascannon
-Missile Launcher
-EA
Dreadnought
-Twin-Lascannon
-Missile Launcher
-EA
Total: 1862 Points
Here is the list that I am considering. The tournament has a 1863 point limit, in recognition of when the real Battle for Stones River was fought.
Stern's Purgators -
Brother-Captain Stern
-6 GKT
--Psycannon
8 PAGK
-Teleport Homer
-Psycannon Bolts
8 PAGK
-Teleport Homer
-Psycannon Bolts
8 PAGK (Fast Attack)
-2x Incineerator
10 PAGK (Purgation Squad)
-4x Psycannon
Dreadnought
-Twin-Lascannon
-Missile Launcher
-EA
Dreadnought
-Twin-Lascannon
-Missile Launcher
-EA
Total: 1862 Points
Labels:
40k,
Grey Knights,
Space Marines,
Warhammer 40k
Sunday, January 20, 2008
40k Returns -
Ok, so the holidays and the first part of January pretty much wiped out any blogging.
I've been putting together my Space Wolves army and preparing them for their first fight, which looks to be today against an Ultramarines army of 75+ models. Yeah, scary. This is Chris' first game with the Ultramarines, too, so it should be a nice match-up.
My newest Grey Knights list has Brother-Captain Stern in command, and I am anxious to see what advantages putting him in charge (instead of GM Emrys) will have on the army.
Stern List:
Stern
- 4x GKT
Brother-Captain
- 4x GKT
9 Grey Knights
9 Grey Knights
8 Grey Knights
8 Grey Knights
Land Raider
Dreadnought
-Lascannon/Missile Launcher
So, follow the link to the Space Wolves blog over in my links section to check out the pre and post-battle reports for the Space Wolves.
The Emperor protects,
D.G.
I've been putting together my Space Wolves army and preparing them for their first fight, which looks to be today against an Ultramarines army of 75+ models. Yeah, scary. This is Chris' first game with the Ultramarines, too, so it should be a nice match-up.
My newest Grey Knights list has Brother-Captain Stern in command, and I am anxious to see what advantages putting him in charge (instead of GM Emrys) will have on the army.
Stern List:
Stern
- 4x GKT
Brother-Captain
- 4x GKT
9 Grey Knights
9 Grey Knights
8 Grey Knights
8 Grey Knights
Land Raider
Dreadnought
-Lascannon/Missile Launcher
So, follow the link to the Space Wolves blog over in my links section to check out the pre and post-battle reports for the Space Wolves.
The Emperor protects,
D.G.
Labels:
40k,
Grey Knights,
Space Marines,
Space Wolves,
Warhammer 40k
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