I'm trying to continue with the tactica article involving Grey Knights and the uses of their Special Weapons.
Some GK players prefer to limit the uses of the Special Weapons to certain enemies: Eldar, Orks, Tyranids, TAU, Imperial Guard. Yeah, mostly Xenos opponents tend to draw the attention of the Psycannon and the Incinerator. The Special Weapons certainly have more effective stats against non-power armoured enemies, but I contend that there are many uses for these weapons against power armoured opponents as well. These enemies include: Necrons, Space Marines, Chaos Space Marines, and Witch Hunters (Sisters of Battle). Special Weapons are useful for the Grey Knights in these situations as well, but perhaps in a muted manner.
Now, many players will tend to make army lists based on the armies that they are likely to fight in a closed-circuit gaming group, a regular club, or even regular (meaning 1 v 1) opponent situations. This works for most situations, as these are friendly games and usually meant for the enjoyment of all involved.
However, there are are many players out there, and I count these in the majority, who do not have the time, want, need, money, or are otherwise uninclined, to create an army full of options, extra models, and units that aren't always used. This is especially true if the army is a secondary or tertiary force. So, it is very important for this to be taken into account when considering force organization.
In the next segment I will take these thoughts into the army list itself, talking about a stagnant army should employ at least a few Special Weapons in order to plan for as many eventualities as possible.
The Emperor Protects,
D.G.
Friday, October 5, 2007
Back to the Knights in Grey!
Labels:
40k,
Eldar,
gaming,
Grey Knights,
Space Marines,
Warhammer 40k,
White Scars
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